“The Wayward Spy” immediately draws readers into a complicated plot filled with peril and nagging questions, but the motive is simple and uncomplicated; Maggie wants an answer. This is her personal journey from the start.
Maggie Jenkins is a normal person with regular problems. She has to jump out of the way of taxies; she breaks nails, and she wonders why files at work are not better organized. People seem to think won’t be able to handle things, but she is a survivor. She would be a horrible witness or spy, and yet here she is, working in DC where everyone is a spy for one side or the other, trying to find out why her fiancé, Steve Ryder, was killed in a terrorist bombing overseas while meeting an “asset.” The “spy establishment” concludes “wrong place, wrong time” but this was Steve who died, her Steve. She cannot just move on without a real answer.
“The Wayward Spy” unfolds with secret agent, counter terrorist threats, and espionage of all sorts. It is conversation driven so readers get glimpses of how the players present information and how they interact with others. Rumors abound hinting that someone is selling US secrets, even hinting that the culprit was Steve himself. Tangible clues appear only to vanish later. Friends become enemies, and enemies hide in plain sight, and people on every side lie. Maggie started down this path, so there is no turning back
“The Wayward Spy” has a strong sense of place from DC with its monitoring and secret alarms to Tbilisi where Maggie puts her hand on the cold stained concrete where the unthinkable happened. The pace is deliberate, organized, and purposeful. The intensity increases, and events come to an unexpected end. I received a review copy of “The Wayward Spy” from Susan Ouellette and CamCat Publishing. It is powerful, and focused. The questions have answers that none of the players anticipated.